Note that even without trade posts, Silk Road provinces receive passive boosts to taxes from castles, cities and temples. file size 151.5 MB. Additionally, one Merchant Republic can offer monetary inducements to a Kingdom or Empire to embargo another Republic. The most valuable of these provinces, the Gold Production provinces of Bure and Bambuk, will periodically give out gold to whomever owns them; the gold will eventually deplete, rendering the Gold production buildings in the province inactive, and adding inflation modifiers to the province. Anti-pope seems sort of broken for republics, I'm not sure if they should really allow that. It was more useful for connecting my trade zone. To seize weaker families trading posts would be hard to explain how it would make theRepublic itself stronger, since logical the Republic would benefit from several strong families. Former Trade Post Owner Informed 84 REP.73: Former Trade Post … What about plotting to take a trade post rather than declaring war over it? ... - Added cooldown before the Seize Trade Post plot can be used on the same character again If you want to start taking rival trading posts for your own as the Doge, I have one suggestion: murder.. The trade post limit of a given patrician is calculated using the following formula: Example: a patrician with level 4 in Trade Practices in the republic's capital, a Grand Palace (level IV upgrade), 3 sons, 1 brother and no other living unlanded adult male family member is expected to have (1+9+4)*1.10=15.4 i.e. Coastal Silk Road provinces which are considered important locations can have both standard trade post buildings and Silk Road buildings, if their owner is a merchant republic. In The Republic you play as a Patrician in one of the great medieval Merchant Republics. You can go over it by seizing others' trade posts and other mechanations; the trade post limit only affects your ability to "build" trade posts. Owned counties in a merchant republic automatically destroy rival republics' trade posts, and give you cheap access to building more (something like 90g each). Crusader Kings II: The Republic (DLC) STEAM digital * Experience a new and different type of game by playing as one of the great Merchant Republics: Venice, Genoa, Pisa, the Hanseatic League or Gotland * As the head of a Patrician family, you must guide your Republican dynasty through fortune and misfortune in a world dominated by kings and emperors * Build Trade … When a patrician family has no male members, it falls and is replaced … Only one trade post can exist per province. There's some logical holes in the way Republic intrigues work, that's for sure. The cost is increased by 30% times the distance to the closest settlement controlled by the builder of the trade post. Ideally, every family should have the same amount of trading posts. If so, how is that any different from plotting to have people killed, and why is having people killed allowed but not taking their trade posts? Crusader Kings II: Conclave - can I appoint myself Minister of Murder? 1348 posts • Previous; 1... 19; 20; 21... 34; Next; incognito The Horse Lords or Jade Dragon DLCs allow any ruler to build trade posts at specific provinces along the Silk Road land route between China and Europe. If you white peace, you'll lose some prestige, but if you lose the war, you'll have to pay reparations , almost certainly more gold than you could have possibly won from loot. Yes. Also, the Seize Trade Post plot has been nerfed in several ways (see the change log below. Crusader Kings II. :P. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. What is that supposed to entail? The distance is calculated by sea unless the province is adjacent. This was done so that an immortal ruler could not rule the nation indefinitely, and we also redesigned the map to make large trade zones possible. I can't find any way to do it. Once you're leading, you can only be a target and not the ne seizing assets - otherwise it'd be laughably easy to seize every good trade post. However, as the three coastal Trans-Saharan Trade Route provinces (Anti-Atlas, Cebta, and Tripolitana) lack the ability to build any Trans-Saharan production buildings, the difference is less pronounced as compared to the Silk Road provinces. This means that the value of the Trans-Saharan Trade Route is largely found in Trade Post provinces, and among those, in provinces where special production buildings[2] can be constructed. Crusader Kings II - game update v.1.091 - Download. • Enabling plot to seize trade post was nice, but even without it, I could plot to eliminate other houses instead and randomly inherit 1/4 of their trade posts anyway. ck2 reconquista decision. Merchant republic and Silk Road trade post buildings data is located at, /Crusader Kings II/common/buildings/00_tradepost.txt, Trans-Saharan Trade Route trade post buildings data is located at, /Crusader Kings II/common/buildings/01_tradepost.txt, https://ck2.paradoxwikis.com/index.php?title=Trade_post&oldid=42911, Be one of the Trans-Saharan Gold production provinces. They can be built by merchant republics in coastal provinces (including provinces they do not own). Control of sea zones can increase the number of contiguous trade posts in a patrician's trade zone. Like the Silk Road, the Trans-Saharan Trade Routes are visible in the Economy and Trade Zone map modes. Each patrician can build a limited number of trade posts based upon the size of his family palace, the number of dynastic men he has in his court, and the level of Trade Practices technology in the republic's capital (not the patrician's capital, should the two be different). Paradox Grand Strategy: Crusader Kings, Europa Universalis, ETC Thread ... Patricians have a CB that lets you seize a trade post from other patrician families, but it can't be used on patrician families within the same republic if you have too many more trade posts than they do. Additionally, trading posts can only be revoked if a patrician family is above their trading post limit. When built trade posts must be connected by sea to your capital so if the capital is in Venice, trade posts cannot be built in the Indian Ocean. "Palace bonus" is determined by the number of extra trade posts granted by the main building upgrade in a patrician's, "Capital bonus" is set to +2 if the capital holding of the House has the building Stone Roads. Both the trade zone controlled by the province owner and the total trade value along the entire route affect income. The following details of the assassination timescale is taken from a post by Fawr on the official Paradox game forum. That's just regular petty "you got one more trade post than me so I'm going to take it to balance things in my favour". Trade post destruction may or may not be sufficient to reach 100% warscoe by itself. Notably, none of the Trans-Saharan Trade Route buildings add any Garrison or Fort level to the provinces. At least, not in any way I've ever found. Don't think they can take any from each other then? The Silk Road is visible in the Economy and Trade Zone map modes. Easier isn't necessarily better, especially not when playing a Republic is already ridiculously overpowered. The result of the above formula is rounded (.5 is rounded up). The latest expansion for Crusader Kings II is looking to launch the fleets of the medieval merchant republics, offering a very different gameplay style to the feudal lords we've lived through so far. All trademarks are property of their respective owners in the US and other countries. - The Seize Trade Post plot now always costs a small amount of money to implement - The Holy War CB no longer works against too distant targets - … January 23, 2021 Uncategorized 0. If taking the trade post via a plot isn't just smashing in and taking it(and it obviously isn't since there's no combat involved), what is it? No, you can't mess with the patricians when you're the Doge. Game update (patch) to Crusader Kings II, a(n) strategy game, v1.092, added on Wednesday, March 27, 2013. file type Game update. Expand your trade empire as you compete with the other four Patrician families for the coveted position of Doge and the leadership of the Republic. All Merchant republic trade post[1] building lines share the same basic requirements as described below. However, unlike the Silk Road, provinces do not receive as large a passive boost to taxes from castles, cities and temples. ... - Doges can no longer use the Seize Trade Post plot In order for a patrician to control a sea zone he must have more trade posts connected to that zone than any other patrician. Note that the Radhanite buildings will disappear if their owner ceases to meet the requirements. This modification and it's team takes no income or profit, whether it be through donations, advertisements or any other form of revenue. © Valve Corporation. You missed my point. Español - Latinoamérica (Spanish - Latin America). This page was last edited on 19 February 2021, at 17:45. All rights reserved. 'A Game of Thrones' is a user modification for Crusader Kings II not affiliated in anyway with Paradox Interactive or the rights holders to 'Game of Thrones' and 'A Song of Ice and Fire'. If a Silk Road province is occupied or is being sieged during a war, the value of trade flowing through the province will be reduced by 10% if under siege and 25% for occupation. Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade … How are they taking it? Don't forget, large trade zones give more profit. 15 trading posts. (For landless patricians, the distance is calculated from the location of their court, which is usually the republic's capital.) Just intrigue? Also note that the information provided here is relevant as of patch 1.06b, and may not be fully applicable if assassination plots are modified in subsequent patching. #3. For example, it is now possible to seize the entire trade zone in the Baradin Bay or lay a sea route from Kezan to Kalimdor. by KURT ZINDULKA 18 Feb 2021 Companies in Britain have been tasking law firms to craft “no jab, no job” contracts that would bar prospective employees from being hired unless they have been vaccinated against the Chinese coronavirus. Crusader Kings II - game update v1.092 - Download. Blunt maces in the face in bright daylight not so much (which is what seizing trading posts is the equivalent of). - Added cooldown before the Seize Trade Post plot can be used on the same character again - Republic random trade events are now slightly less likely to occur - Lowered the cost and buildtimes of all Family Palace buildings - Fixed an issue where the Seize Trade Post plot wasn't properly cancelled