Make your way to the southeast part of the room and climb the steps. After taking on Trinexx we save Princess Zelda and obtain all 7 Crystals! There are five eyes on the wall, two which are always open and fire, and three which will only open and fire if something looks at them. After removing two skulls in your way, you will come to a chasm with a question mark and a dashed white line extending from it. When you climb up that ladder, you'll be standing in front of the entrance to a pipe tunnel. Aside from the fireball traps and the bed of spikes surrounding you, collecting the Compass was relatively painless. The center neck physically attacks you, so you must always keep your eye on it while you focus on the outer two. Only the seven maiden crystals have the power to unlock the entrance. ... Pendants and crystals (check your map!) You could use your Magic Mirror to get out if you like, but it's not necessary. You will enter a veritable Crystal Switch maze. Use the small key on the locked door and head up a screen. 9/9/2018 7 Comments Although never required in No Glitches Logic, sometimes learning dark rooms will be the difference between single or double dipping a dungeon. You must defeat both of them in order to open the shutter door. Use your sword and arrows to defeat them, and then head up a screen. Unlike the previous two games, ALttp has a much more vast, epic feel to it. Do your best to stay out of its way, and observe the flashing point in the center of its body. After defeating the Hokuboku, you can bomb both walls to make the entrances appear. Don't question it too much and head to the right. Four Bubbles will start out rather close to you. Grab the key and head up a screen. Explorers can cross the gaps by using two different methods. The medallions required to open Misery Mire and Turtle Rock; Enemy drops and prize pulls (e.g. Locations:Bomb Shop, Mysterious Pond (Pyramid of Power). In addition to Heart Containers, the overworld is filled with 24 Pieces of Heart. Enter the left door. The eye lasers will fire at you as you walk away. Walk through the locked door to take on the dungeon boss, Trinexx. The Faerie at the foot of Death Mountain provides explorers with a last chance to re-energize before they face the dangers of the climb ahead. The D caves are not ordinary cave entrances, but rather routes between the Turtle Rock dungeon itself. Use it on the door to the right. Furthermore, if you die at the upcoming boss, you will appear here instead of the very beginning of the dungeon. Once there, take the pipe farther away from the wall. Fixed Ganon Silvers hint pointing to the wrong bow. Proceed through the hole you created along the north wall (be careful to avoid the small black creatures known as Zoros that scurry out from time to time), and you'll encounter another Crystal Switch puzzle. From there head eastward to get to the far northeast corner of the map. This fight is going to require a substantial amount of magic. By the end, you will have explored all of them. Regardless, your only concern is to get past the row of skulls and through the doorway below that leads outside. Unlike your previous venture outside of the dungeon, transporting yourself to the Light World will yield no precious treasures, but does contain two fairies and some rupees. Inside Turtle Rock, use the top righthand transport tube and continue into the next room. A simple platform leads to a single question mark track. Enemies:Chain Chomp, Hokkubokku, Trinexx The Fire Rod and the Ice Rod are also essential equipment for fighting the Trinexx which lurks in the dungeon's lowest level. Back outside, use the Magic Mirror to return to the Light World. Re-enter the dungeon. The two lesser necks on the sides are red and blue. Trinexx will break out of its body and start to float around the room, moving in an oval pattern. The Quake Medallion can be found at the Lake of Ill Omen, which is the Dark World counterpart of Zora’s Waterfall. If you go through it and head outside, you will end up on a dead-end balcony, seemingly without purpose. Its four floors are riddled with puzzling traps and bottomless pits. Use the Hookshot to get across the gap and then head to the south end of this area, where you fill find a rock. The difference is, there is only one question mark, and four torches in the room. Inside, you will find a Small Key which you should use to unlock the door and access the floor below. There are a number of enemies found in this room, but the bouncing enemy, known as a Hokkubokku is the one you need to kill. After Trinexx has been defeated, be sure to grab the Heart Container to increase your total health and then grab the Seventh Crystal to speak with the final maiden. Use the Boomerang or the Hookshot to hit the crystal switch while at the lower half of the room. Inside the chest, you will locate the dungeon's Big Key. Drop back down to the lower level and return to the second pipe room. (Use the map provided here if you get truly lost.). When the last tile is destroyed, the doors will open. Enter the tunnel below and you will be dropped off in front of a one-way door that will place you back in the first tunnel room of this floor. Old Man Cave. Boss Main article: Trinexx 100% NMG. The order is right, up, left. On your way to the locked door, you could stop off on the right-hand platform along the north wall if you need health and magic. While the A caves allow you to traverse up the mountain, the B cave mysteriously leads to an isolated peak. Turtle Rock is a dungeon in A Link to the Past. Go through the tunnel and head back left a screen. The fairy will reward you with the Golden Sword, the most powerful sword in the game. Click on a region for detailed map: Large Map. Enter through the door up above. Lift it and then walk into the warp portal leading to the Dark World. Access to the dungeon is granted by swimming to the largest island in the Light World. Start out by taking the pipe closest to the right wall. Like the Misery Maze, Turtle Rock is closed by a magical seal. Be sure to lift the nearby pots to fill up your magic and then ride the platform northward. Check out our routing guides, glitch tutorials, update announcements, tournament highlights, and more! Now you have to find a way into the dungeon. Trinexx has three heads, and at the start of the battle, the two smaller elemental heads will attack Link. In the simple "T" intersection, run to the left. A quick run to the right will reveal another ladder that leads to several skulls that contain some supplies. In cases where you are racing the seed, this can give you an edge over your opponent. Your best bet is to dash across the bridge as quickly as possible. When you are done, return to the room where you bombed the walls. The Twenty-Fourth and final heart piece, coincidentally, is located in Turtle Rock - you can only access it via Turtle Rock. To get there, go through Turtle Rock. There are wall eyes positioned along either side of the bridge and they will fire at you as soon as you pass in front of them. She informs you that if Ganon does in fact breach the barrier between the Dark and Light Worlds, he will become so powerful that not even you will be able to stop him. However, you don’t want to light them right away, as they will go out after a period of time. This Dungeon is unique in that its interior looks more like an incredibly extended cavern, instead of having a man-made architecture; likewise, the Cane of Somaria (previously won in Misery Mire) shows a new function here: it creates platforms that can travel across floating rails, which help L… In this room you can stay against the walls to avoid getting hit by the rolling trap. Use bombs to blow up the pathways leading up and to the right. Push the lone block to the left, causing a treasure to appear. Now you must travel to the top platform along the right side of the wall. Inside you will find a treasure room of 54 blue Rupees, but it will be difficult to collect them all as three spiked bar traps roll all along the floor. After receiving a message in Misery Mire that you can now buy a new sort of Bomb, head for the Bomb Shop below the Pyramid of Power. Jump off the ledge and enter the dungeon. If you're low on health, rely on the Magic Cape to avoid harm. Much like the original The Legend of Zelda, Link starts his quest with 3 full Heart Containers and receives one after completing each dungeon. At the top of the pathway, it appears like Link will just fall off a cliff, but there is a secret ledge. ALttP:R Youtube Channel. Skulls scattered throughout the room hold small amounts of supplies, but your ultimate goal is to reach the stairwell at the very top of the room. You can simply shoot at the heads with just the rods, or you can hit them once to freeze them and get in close with your sword. Once you reach the other end, you will run into a Helmasaur. A tunnel is revealed which will lead you into the Chamber of Wishing. The large bomb will follow behind you as you walk. After completing Turtle Rock, it is now time to take on Ganon’s Tower. When you turn around to dodge the laser, the door suddenly reappears. You’ll have to be quick though, as the eye above will shoot lasers at you. Light World. Avoid the beam at all costs. Your true aim is to reach the ladder in the bottom right corner of the room. Create a platform and travel to the left one stop and exit the door to the south. Things to do before Turtle Rock Before heading to Turtle Rock, we need to do a … Catch the fairy with your net if you don't need the health immediately. Return to Death Mountain and make your way up to the Tower of Hera. Get off and run through the door. Once you step onto the moving platform, go to the right and then immediately turn southward. While it's possible to win the fight with one full magic meter, it's wise to bring at least one green or blue potion to the fight with you in case you run out. Climb down to the bottom level. Use your boomerang to change the state of the block fences in order to progress closer to the top of the room until you reach the stairs. Turtle Rock is the final dungeon before being able to visit Ganon's Tower. Inside this chamber, you will find a pond. Be careful not to fall off the ledge at the end. The mound with three wooden spikes atop Death Mountain in the Light World might be a promising place to explore. Board the platform and travel across to the opposite side and enter the room above. An intricate winding maze of five pipe tunnels floats over a bed of lava in this room. Your first destination is the Bomb Shop found within the Dark World, found where Link’s house was in the Light World. This page has been accessed 200,196 times. The enemy Chain Chomps here are quite damaging, and the best way to avoid them is to use the Magic Cape if you have it. Use the cane to create a moving platform, and this time, travel to the northwest corner of the room. There's a big hill in the Turtle Rock neighborhood--just south of UC Irvine. The next room poses a tricky, but unnecessary problem to solve. Take the tunnel and open the treasure chest here to get the Big Key. Without letting the power go, walk back to the door, facing south the entire time, and you will be able to safely pass through the door and back to the room above. You will find yourself back in the lava pipe room. There are four torches in this room and you’ll need to use the Fire Rod to light them all. From the entrance of this room, simply run south to reach the treasure chest that contains the Compass. Mine has to be Level 4 (Thieves' Town/Gargoyle's Domain, whatever you wanna call it) I always felt like it seemed more rushed than other dungeons, and while I guess having to escort Blind in disguise was interesting, the rest of it is pretty "meh". It bounces around, and every time you swing at it, pieces of it break off and bounce around before disappearing. The compass of the dungeon is immediately to your left. The huge Turtle Rock dungeon was carved deep into the core of the eastern Death Mountain. When you hit it, come to a stop or you will run right off the edge into the pit below. Use it to unlock the door above. Repeat this process until both heads have been defeated. You will find another dungeon entrance. Use the Quake magic on top of the stone symbol and the ensuing earthquake will open the dungeon. You begin your tour of the Turtle Rock dungeon at the bottom of the map. Repeat this process a number of times until Trinexx has been defeated. On this screen, grab the large rock and climb the steps. Enter the cave on the left and climb the staircase to the left. Grab those if you’d like and then take the path northward. You shouldn’t use the Fire Rod until you are at the inner-portion of the track. Once you manage to reach Turtle Rock, only half the battle has been won. Princess Zelda does not waste precious time with thank yous. This time take the tunnel that is to your left and then head down a screen. 12.1 Overworld GoodiesProgress at this pointTotal LifeHeart Pieces 22/24New in this section The red neck attacks with searing flames, while the blue neck attacks with blasts of ice that freeze the floor. Use the cane once again to create a platform and ride this around the room. But in order to collect the contents of the treasure chest on the left, the blue fence blocks must be down. When I first started playing The Legend of Zelda: Link to the Past Randomizer, one of the biggest things I really struggled with was memorizing which items are needed for each dungeon. The Magic Cape is an item from The Legend of Zelda: A Link to the Past. If invisible paths are a possibility, explorers can set down blocks with the Cane of Somaria or use Ether Magic in order to detect safe places to walk. Once again, Red Potions, small Shields, and Bombs are available at this typical Dark World item shop. Walk through the door to the left. If you time the lighting of the torches so that they remain lit when you return to the question mark, you can run through the door up above. A trip back to the Light World through the use of the Magic Mirror will lead you to a Piece of Heart. If you do the safe strategy for Big Switch Room, the pot the you toss at the switch also contains a bomb that you will likely collect naturally. You know what four torches means by now, so create a platform and start riding along the track. Items:Big Key, Mirror Shield, Heart Container, Seventh Crystal When you create a platform to ride on with your Cane of Somaria, you can direct the block in whatever direction you wish to travel from a question mark. Go through the tunnel here to return once again to the southeast part of the room. The Super Bomb is now available for purchase for 100 rupees, so go ahead and buy it. In this particular portion of Death Mountain in the Light World, there happens to be a cave that had no apparent means of entrance. The services of the Faerie are often used, as the area is prone to damaging rock avalanches. Back outside, lift the large rock and head down the steps. Some adventurers left with valuable treasures and magical items while others were lost forever in the winding passages and bottomless pits. Mimic Cave. You need to navigate your way to the platform in the center so you can reveal the switch underneath a skull. Dark World. When you arrive, you will see that they are having a sale. You may be surprised to find yourself along the cliff face of Death Mountain at this time. Link is left-handed, so if the lasers are coming from the left, face down so your shield will block your left side. [Go to top]← Misery Mire | Turtle Rock | Ganon's Tower →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_A_Link_to_the_Past/Turtle_Rock&oldid=660347. If you try creating a block on the question mark, you will instead create a platform that you may board and ride across. Repeat this process to defeat the blue head. Only then can you proceed inside. This hike is a combination of a few different trails. From your earliest explorations of the Dark World, you may have suspected that there was something hidden behind the cracked, dark block on the Pyramid of Power. Once you open a chest, escaping harm is difficult without the proper use of the Mirror Shield. Return to Death Mountain and make your way up to the Tower of Hera. Push the block upward and climb back up the nearby staircase. Pass through the door. You must strike this point with your sword. After all four torches are lit, quickly run to the door and head up a screen. This will cause the entrance to Turtle Rock to reveal itself. Gather it, and the crystal which contains Princess Zelda will appear for you to collect. On the weekends or evening you can park in the school's parking lot or simply park on the street. Open the treasure chest to get a small key. Enter the hole to find a secret fairy fountain. When you arrive, you will have to climb down the ladder and explore the lower portion of the room to find the way out. A Link to the Past Walkthrough – Turtle Rock. If you light them too early, they may go out before you return. Step into the tunnel and then head up a screen. Make your way to the northeast corner of the room and head right a screen. After bouncing a few times, they will see Link and try to charge at him. Use the Cane of Somaria on the question mark to create a platform. Now you have to find a way into the dungeon. Between the entrance to the Turtle Rock dungeon and Ganon's Tower is a large airy cave with both visible and invisible paths. Step through the door to appear back outside. Now you must ride the tracks and navigate to that lowest platform from which you can reach the door. Retro - Always require the shop arrow to shoot arrows (progressive silvers don't bypass that … There are three Bubbles, two Helmasaurs and one Hokuboku to contend with in the room. According to legend, Ganon sealed his tower on the peak of Death Mountain with the Golden Magic of the Triforce. With the first randomizer tournament underway and due to the increasing popularity of the game and the influx of new players, I figured now was a good time to talk about the game … Light the torches with your Fire Rod when you have a good shot at them. If you manage to cross the gaps, you are rewarded by finding Hearts and Faeries. Interesting but quite true. Once you see your opening, turn northward and then westward, gliding your way to the doorway at the bottom left portion of the room. The Super Bomb is an item from The Legend of Zelda: A Link to the Past. Link cannot jump off ledges or use the Pegasus Boots while the bomb is following him, as it will cause the bomb to begin to detonate. Climb the steps on the right side and then fall down the hole at the bottom of the screen. Pastebin.com is the number one paste tool since 2002. The whole purpose of this is that now if you use the Magic Mirror, you will appear at this new dungeon entrance. Head through the bottom door to the room below. When the skulls are gone, defeat the Hokuboku that bounces around the room to receive a Small Key. It is also helpful to note that much like the previous Wishing Fairy, this fairy will fill any empty bottles with Magic Medicine. A Link to the Past Randomizer Dark Room Maps Guide. If you choose to go that way, you will enter a room with three green Zols, and two tongue statues. Walk down the pathway and fall down the hole. 1 Entrance to the Mire 2 Themes and Navigation 3 Enemies and Traps 4 Other Appearances 4.1 A Link to the Past (Ishinomori) 5 Nomenclature 6 References The Misery Mire Dungeon is located in the Swamp of Evil. If you light all four of them up, the shutter door above the question mark will open. From there head eastward to get to the far northeast corner of the map. You will be using this technique to travel throughout the dungeon so don't hesitate to try it out. In order to get to the center alley where the spike bar trap rolls back and forth, the orange fence blocks must be lowered. Super Bomb Found: The Bomb Shop (Link's house in the Dark World) will offer … You'll need one bomb in Ganon's Tower, so grab the quick one next to the full magic refill in the Turtle Rock entrance room if you're empty. Placeholder text .. Unfortunately, three of them simple contain Rupees. Expand mandatory connections logic to account for conditionally accessible entrances, instead of just Turtle Rock ledge and Desert ledge. Step onto it and ride the platform northward, continuing onward to the next room. This time, fall down the hole that is to the right. A Zol, a Hokuboku, and three Bubbles patrol this portion. Grab it and then return to the Dark World. If there is an object, such as a Pot, on the other side, they could use the Hookshot to grapple across. This large room is filled with questions mark tracks that travel in every direction. The only way to enter the isolated area of Turtle Rock is through a Warp Tile in the Light World. Ganon’s Tower is located in the Dark World, corresponding to location of the Tower of Hera in the Light World. Instead, face south and charge up your sword. There are three stakes here, and Link will need to pound them in the proper order. Level 7: Turtle Rock Map by StarFighters76 2018 Level 8: Ganon's Tower Map by StarFighters76 2018 Level 9: Palace Of The Four Swords Map (GBA) by StarFighters76 2018 127 reviews of Turtle Rock Viewpoint Trail "Turtle Rock is a a single track hike with short steep hills and beautiful scenery.