[279], Other composers who have contributed to Sonic games include Richard Jacques[281][282] and Hideki Naganuma. [175][176] Sonic Forces received mixed reviews,[177] with criticism for its short length. In 1999, it collaborated with SNK to produce Sonic the Hedgehog Pocket Adventure,[94] an adaptation of Sonic 2 for the Neo Geo Pocket Color. [124] Secret Rings and Black Night form what is known as the Sonic Storybook sub-series. The team moved on to animals that could roll into a ball, and eventually settled on Sonic, a teal hedgehog created by Ohshima. [168] Both were released for the PlayStation 4, Xbox One, Nintendo Switch, and Windows in 2017. Sega's efforts to break into the market had been stymied by the dominance of Nintendo;[1] as such, the Genesis did not have a large install base and Nintendo did not take Sega seriously as a competitor. [474] Sonic and Eggman appear as minor characters in the Walt Disney Animation Studios films Wreck-It Ralph (2012) and Ralph Breaks the Internet (2018),[475][476] while Sonic makes a cameo in Steven Spielberg's Ready Player One (2018). [389][390] The Sonic Boom games became the worst-selling games in Sonic history, selling only 490,000 copies combined by February 2015. [28], Outside the Sonic series, Sonic appears in other Sonic Team games as a playable character in Christmas Nights (1996),[445] a power-up in Billy Hatcher and the Giant Egg (2003),[446] and in a cameo in the 2008 Wii version of Samba de Amigo (1999). The second season adapts the Sonic Adventure games and Sonic Battle, while the third season sees the friends return with Chris to their world, where they enter outer space and fight an army of aliens. [110] Sonic Riders, the first Sonic racing game since Sonic R, was designed to appeal extreme sports fans as well as regular Sonic fans. [203][255] In some games, if the player chooses to control Sonic and Tails together, a second player can join at any time and control Tails separately. [2]:423–424, Sega Enterprises president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo's Mario franchise. [450][451][452] Mario & Sonic at the Olympic Winter Games, based on the 2010 Winter Olympics, was released in 2010 for the Wii and DS,[453] and Mario & Sonic at the London 2012 Olympic Games, based on the 2012 Summer Olympics, was released for the Wii in 2011 and the 3DS in 2012. [290][297] While previous series' episodes feature self-contained plots, Sonic X tells a single serialized story. [171] The game, which emulates the gameplay and visuals of the Genesis entries, was hailed as a return to form for the franchise. [400] The Sonic the Hedgehog video games grossed over $5 billion in sales by 2014,[402] and over $6 billion as of 2020[update]. [45] Since Sonic Team was preoccupied with Nights, 3D Blast was outsourced to the British studio Traveller's Tales. [35] Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic 2. De 1001 leukste gratis spelletjes speel je elke dag helemaal gratis online op 1001 Spelletjes.nl! [375] Evans-Thirlwell argued that Sonic Team had never successfully translated the momentum-based gameplay of the Genesis games to 3D, and that unlike Mario, Sonic never had a 3D "transcendental hit". [221] 2D entries generally feature simple, pinball-like gameplay[220][222]—with jumping and attacking controlled by a single button[223]—and branching level paths that require memorization to maintain speed. [365], After the uneventful Saturn era, the series found renewed popularity during the sixth generation of video game consoles. [323] Blur Studio's Tim Miller and Jeff Fowler were hired the following October to develop the film; Fowler would make his feature directorial debut, while both would executive produce. [294] The 26-episode Sonic the Hedgehog (commonly called Sonic SatAM)[291] features a bleak setting in which Eggman has conquered the world, while Sonic is a member of a resistance force that opposes him. [232] Players' progress in levels is saved through passing checkpoints. [50][51] Journalists and fans have speculated about the impact X-treme might have had if it was released,[50][52][53] with producer Mike Wallis believing it "definitely would have been competitive" with the first 3D Mario game, Super Mario 64 (1996). [138] Sega CEO Haruki Satomi acknowledged that Sega in general had "partially betrayed" the trust of the longtime fans and hoped to focus on quality over quantity. [391] That year, Iizuka admitted that Sonic Team had prioritized shipping games over quality and did not have enough involvement in third-party Sonic games such as Sonic Boom. 6 talking about this. While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus,[316] and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with IDW Publishing. [401] The Mario & Sonic series alone sold over 19 million units as of 2011[update]. [265] According to conflicting sources, American pop musician Michael Jackson, a Sonic fan, composed music for Sonic 3. Although it adapted the stories of the games, the writers established their own lore. [408] In terms of sales revenue, the original Sonic the Hedgehog earned over $400 million by 1997[409] ($750 million adjusted for inflation), while Sonic the Hedgehog 2 grossed $450 million in 1992[410] ($820 million adjusted for inflation). Here you will find a list of the highest paid singers, past and current. [181][182], Since 2007, Sega has collaborated with former rival Nintendo to produce Mario & Sonic, an Olympic Games-themed crossover with the Mario franchise. [107], For the franchise's 15th anniversary in 2006, Sonic Team developed Sonic Riders,[108] Sonic the Hedgehog,[109] and a GBA port of the original Sonic. [366] The decline continued with Shadow the Hedgehog, widely criticized as a misguided attempt to bring a sense of maturity to the franchise,[90][91][374] and reached its climax with the critically panned Sonic '06. [73] Before the release, Ohshima left Sega to form Artoon. [447] Sonic characters also feature in the Sega All-Stars series, which includes Sega Superstars (2004),[448] Sega Superstars Tennis (2008),[449] and Sumo Digital's kart racing games Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012). [217] Iizuka has said that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities. Each Wisp has its own special ability corresponding to its color; for instance, yellow Wisps allow players to drill underground and find otherwise inaccessible areas. Let's Be Heroes in August 2019. [407] Sonic Adventure 2 is the eighth best-selling GameCube game in the US and the best-selling GameCube game that was not published by Nintendo. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991. [51] Due to X-treme's cancellation, Sega ported 3D Blast to the Saturn[54][55] with updated graphics and bonus levels developed by Sonic Team. [180] Sonic and Tails also appeared as guest stars in OK K.O.! He had a net worth of, Miranda Lambert Net Worth: Miranda Lambert is an American country music artist who has a net worth of $60 million. [485], This article is about the media franchise. [482], Sonic has inspired various internet memes,[483][484] which have been acknowledged by Sega and referenced in games. [7]:20–33; 96–101[9], After Yasuhara joined Naka and Ohshima, their focus shifted to the protagonist, who Sega hoped could become its mascot. [34] While Spinball received poor reviews, it sold well and helped build the reputation of its developers. Sonic Adventure, though criticized for its glitches and camera system, was acclaimed for its visuals, spectacle, and varied gameplay;[368][369][370] Sonic Adventure 2 was met with similar praise. [308] The shorts were written and directed by Tyson Hesse, who created Sonic Mania's opening cutscene. [366] Edwin Evans-Thirlwell of Eurogamer agreed, writing that Mario's "plucky earnestness and whimsy will always enjoy a longer shelf-life than [Sonic's] over-compensatory edginess". In May 1995, screenwriter Richard Jefferies pitched a treatment, Sonic the Hedgehog: Wonders of the World, to Sega. [128] Backbone Entertainment developed two Sonic games exclusive to the PlayStation Portable, Sonic Rivals (2006) and Sonic Rivals 2 (2007). [229] Some settings, most notably Green Hill Zone, recur throughout the series. Eggman is the featured character of Dr. Robotnik's Mean Bean Machine, a Western localization of Puyo Puyo. While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, level locales, and fast-paced gameplay. [294] The series was canceled after two seasons. [290], In Japan, Sega and Sonic Team collaborated with Studio Pierrot to produce a two-part original video animation (OVA), Sonic the Hedgehog, released direct-to-video in Japan in 1996. "[376] In the wake of the 2006 Sonic the Hedgehog, Brett Elston of GamesRadar+ said that Sonic Rush Adventure "managed to keep the [series'] spirit alive". [262][263], A number of composers contributed to the Sonic the Hedgehog 3 score, including Sega sound staff[264] and independent contractors recruited to finish the game on schedule. [463] A Sonic amiibo figurine was released for the Smash games, and is also compatible with Mario Kart 8 (2014), Super Mario Maker (2015), and Yoshi's Woolly World (2015). [261] Dreams Come True owns the rights to Nakamura's score, which created problems when the Sonic Spinball team used his Sonic theme music without permission. [7]:51; 233 Due to an impending promotion with McDonald's and cartridges size constraints, the project was split in two: the first half, Sonic 3, was released in February 1994, and the second, Sonic & Knuckles, a few months later. 10 – Saturn Feature at IGN", "Sega's Iizuka On 'Better Defining The Direction of the Sonic Series, "Top 7... horrendously buggy games we loved anyway", "Interview With Sonic Adventure 2 Director Takashi Iizuka", "The Guy Who Designed Sonic The Hedgehog Supervised On Mario & Sonic at the Rio Olympics", "A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games", "Dreamcast may be discontinued, Sega says", "Yuji Naka and Takashi Iizuka Speak on Sonic Heroes", "Afterthoughts: Sonic Heroes – A candid chat with Sonic Team's lord of the rings", "Shadow the Hedgehog for GameCube Overview", "Shadow the Hedgehog Preview from 1UP.com", "Shadow the Hedgehog for GameCube review", "Fiscal Year Ended March 2007 Full Year Results", "E3: First Look: Sonic the Hedgehog Advance", "Sonic Rush for DS Review – DS Sonic Rush Review", "Sonic Advance for Game Boy Advance Reviews", "Sonic Advance 2 for Game Boy Advance Reviews", "Sonic Advance 3 for Game Boy Advance Reviews", "News Article: Sonic on GBA for 15th Anniversary", "Super Replay – The Worst Sonic The Hedgehog Ever", "E3 06: Sonic the Hedgehog Preshow Report: Sonic Goes Next-Gen", "Ten Years Ago Sonic The Hedgehog Was at Its Worst", "Sonic the Hedgehog Genesis for Game Boy Advance Reviews", "The best, worst, and weirdest games from 25 years of Sonic The Hedgehog", "Lifting the lid on Sonic's Secret Rings", "Sonic and the Black Knight Isn't A Bad Dream", "Sonic Chronicles: The Dark Brotherhood Interview", "SEGA_SonicUnleashed's Blog – Sonic Unleashed – A New Direction", "Sonic Unleashed "has no relation" to Sonic 360/PS3", "Sonic Unleashed: Yoshi Hashimoto Interview", "You Haven't Seen The Last Of Sonic The Werehog", "Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress", "Sonic the Hedgehog's long, great, rocky history", "Sonic the Hedgehog 4 to be Developed by Dimps", "Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4", "Sonic 4: Episode 2 is Already Changing Stuff", "Sonic Colors Sends A Hedgehog Into (Mario's) Space", "Sonic Generations Review: Dimps' Reliable Quality Skips A Generation", "Sonic Lost World adds 'spice' and usability to the series", "Sonic Lost World trailer reminds me of Sonic X-treme", "Sonic Boom gives Sega's series a new look, two new developers", "Sonic Lost World review: On The Path to Redemption", "Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U Reviews", "Sonic the Hedgehog 3 Remastered Interview With Christian 'The Taxman' Whitehead", "Hey Sega! [1] Programmers and designers at Sega began working on a brand character to rival Nintendo's Mario about three years prior to the release of Sonic the Hedgehog. [319] Fans continued the Archie series unofficially, including finishing unpublished issues, while Penders is using the characters he gained ownership of for a graphic novel, The Lara-Su Chronicles. [138] Nonetheless, Sonic Boom: Fire & Ice, a Shattered Crystal sequel, was released in 2016. [157][158] Sonic Dash (2013), a Temple Run-style endless runner,[159] was developed by Hardlight[160] and downloaded over 350 million times by 2020,[161] and received a Sonic Boom-themed sequel in 2015. [163] Sonic Runners was also an endless runner,[163] but was unsuccessful[164] and discontinued a year after release. [156] The remasters were developed using Whitehead's Retro Engine, an engine tailored for 2D projects,[156] and received praise. The treatment saw Sonic and Eggman escape from Sonic X-treme into the real world and Sonic collaborate with a boy to stop Eggman. [215][216] Shadow the Hedgehog (2005) was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise. [162] Sonic Team released Sonic Runners, its first game for mobile devices, in 2015. [98][99] It was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA. [148] The first game in the partnership, 2013's Sonic Lost World,[148] was also the first Sonic game for eighth-generation hardware. [29] The Sonic & Knuckles cartridge contains an adapter that allows players to connect it to Sonic 3, creating a combined game, Sonic 3 & Knuckles. [7]:65–67 Sonic Adventure, directed by Iizuka and released in 1998,[69] was one of the first sixth-generation video games. [138][152] None of the games were well received; Sonic Lost World polarized critics,[153] while critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre[154] and panned the Sonic Boom games. [331][332] Sonic's redesign was met with backlash;[333][334][335] it was criticized for not resembling the game design and described as evoking an uncanny valley-type of repulsive response from viewers. ", "Sonic the Hedgehog live-action memes are so hot right now", "Sonic the Hedgehog Twitter takes on Ugandan Knuckles in the best way", "Sonic Forces pays tribute to Sanic Hegehog meme", "Now you can get a "Sanic" T-shirt in Sonic Forces for some reason", "Sanic, the demented meme, is the purest expression of Sonic the Hedgehog", "Talking to the man behind Sonic the Hedgehog's incredible Twitter", "Get your Sanic on in Sonic Forces with some free DLC", "How Ugandan Knuckles turned VRChat into a total trollfest", "Controversial 'Ugandan Knuckles' Meme Has Infested VRChat", "Creator of VRChat's 'Ugandan Knuckles' Meme Regrets His Decision", https://en.wikipedia.org/w/index.php?title=Sonic_the_Hedgehog&oldid=1008627878, Video games adapted into television shows, Pages with non-numeric formatnum arguments, Articles containing Japanese-language text, Pages containing links to subscription-only content, Wikipedia indefinitely semi-protected pages, Short description is different from Wikidata, Articles containing potentially dated statements from 2020, All articles containing potentially dated statements, Pages using multiple image with auto scaled images, Articles containing potentially dated statements from 2011, Pages using Sister project links with hidden wikidata, Official website different in Wikidata and Wikipedia, Wikipedia articles with MusicBrainz series identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 24 February 2021, at 07:19. [231] Levels in Sonic games feature elements such as slopes, bottomless pits, and vertical loops.

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