They have proficiency with All simple weapons and with Light Armour, medium Armour, shields. Trickery Domain. He agrees with the community but says all weapon attacking is bad without Shillelagh. Criminal PHB: A Trickery Cleric with decent Dexterity could use this to partially replace a Rogue in the party. Many feats aren’t suited to the Cleric Class, but we will go over the ones that you may consider. Clerics aren’t hugely feat hungry. Trickery Domain Spells: Trickery Domain Clerics have some of the best spells available to them out of any of the subclasses. Xalthu. As a Baldur’s Gate 3 Cleric, you must also select a Deity during character creation. how can i find other domain? Trickery Domain. Faction Agent SCAG: Insight is great, and the free mental skill will let you pick up Perception or whatever other skill you decide you need. The rounds do not need to be consecutive. Feats Spells All Spells Artificer Spells Bard Spells ... Hello, i have no other proposition than life's domain when i try to build my cleric.I want to build a trickery domain cleric. Empower and Maximise work for Blade Barriers as well, and a caster cleric with all 3 of these feats can potentially fill all their level 6-9 slots with Blade Barrier for happy stabbing times. The Trickery Domain subclass adds Domain Spells and Blessing of the Trickster as features. Trickery Domain is a Subclass of Cleric in Baldur's Gate 3. Xalthu. Treantmonk suggests not even bothering with weapon attacks and ignores it. Arcana's Potent Spellcasting: It is a minor boost, better than nothing that the Trickery Cleric gets. Deities. Empower and Maximise Spell can be useful also if you take any domain that includes an area damage spell, such as Magic [Ice Storm] or Destruction [Acid Fog]. View … Niche Feats for Clerics. In the same way that a rogue can be a combat-hungry slicer and dicer, or a silver-tongued master of disguise, a cleric too can play entirely distinct rolls within a Dungeons & Dragons party.. For the unaware, feats are taken in place of an ability score increase once a character reaches specific levels in their class. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. ... Good Feats for Clerics. You gain an illusory double that can be used for all sorts of devious tricks, alongside a ton of illusion and sneaking features. Actor (Trickery): Use Disguise Self to greater sow discord and mischief, and to hide your identity as you impersonate people.. Charger: Hear me out!Spirit Guardians is one of the best concentration spells in the game for dealing damage, and it … With the exception of Variant Humans who can just use their free starting feat, you’re best off getting your primary spellcasting stat up to 20 as quickly as possible, in order to maximize spellcasting effect. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. At 3rd Level, Trickery Domain Clerics learn Mirror Image (Domain Spell), Pass without Trace (Domain Spell), Aid, and Lesser Restoration. Trickery's Divine Strike: Worst damage type and requires using weapon attacks. The bonus languages will be great until you can use Tongues. This is one of the best options for utility/sneaky clerics. Complete Divine's "Domain Spontaneity" is a nice feat for clerics that have acces to the domains that have nice non-clericy spells in them (such as trickery and travel). Domain Spells : 1st— disguise self , 2nd— invisibility , 3rd— nondetection , 4th— confusion , 5th— false vision , 6th— mislead , 7th— screen , 8th— invisibility (mass) , 9th— time stop . At 2nd Level, Trickery Domain Clerics gain the Invoke Duplicity action. This domain lets you dip your cleric into a bit of rogue. #2 Feb 20, 2021.